This research project aims to create and explore an open story world based on the story 'Frozen Wasteland' and examine the possible tools for narrative development and future forms of story presentation that blur the line between game, film, and TV.
Can a story exist in both as a linear film and an open world game format? How are collaboration and development affected by all aspects of production running in parallel? How do these tools affect this process, and does it allow the world to grow beyond the page? 
Finally, how does the viewer interact with the story, now that it can be seen from the perspective of each character, and how can the creator leverage Unreal's environment data to engage the audience and possibly tailor an individual or collective experience?
Story Synopsis ‘Frozen Wasteland’
Dr. Edward Vale, once a celebrated climate scientist, finds himself captivated by a strange Antarctic anomaly: an ice formation reflecting his tortured past. As he delves deeper, the past bleeds into a terrifying future vision, shattering the lines between reality and prophecy. Haunted by ghosts, Edward teeters on the brink, burdened by guilt and the fate of the planet. Yet, within the desolate expanse, a glimmer of hope emerges. Sharing his chilling truth, he embarks on a transformative journey, confronting both inner demons and the Earth's chilling future. As the ice reflects his redemption, Edward emerges stronger, leaving behind haunting whispers for the promise of a better tomorrow.
‘We are collectively dreaming up our universe while simultaneously being dreamed up by it'
Visual Development
Asset Development
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